How Shadowlands endgame feels probably depends a lot on a given player's reception to the Great Vault mechanic, but it's got some strong characteristics going for it. The Great Vault essentially provides a hub for endgame players that helps them sort out which content they're "meant" to be doing in a given week, giving players loot based on the content they did in the week prior.
The Great Vault also gives players choices - the more content they complete in a given week, the more options they'll have with regards to the loot they acquire from the system, removing some of the frustration of reward gear not being a good fit for a player's needs. The Great Vault also helpfully keeps track of what a character has accomplished that week, further reducing the frustration of missing out on one of WoW's endgame loot cycles. There are still some concerns over the Great Vault - like whether or not it's enough of a reward for those sinking in the most time - but by and large, the system is a new idea from Blizzard that's helped make the Shadowlands endgame more accessible without making it feel too simplified or mundane.
There's also Torghast, the World of Warcraft answer to rougelike dungeon exploration. Torghast mixes up the way endgame progression usually goes, randomizing more than just loot drops while also offering Torghast-specific character builds that grow more powerful the deeper a player gets in a run. Torghast hasn't been for everyone , and it can still be a vexing element of the game whenever runs go awry, but it's yet another addition to World of Warcraft's endgame content that has improved and diversified its experience.
Since Shadowlands launched last year, WoW has gotten bug fixes and balancing updates, including the most recent fixes to the Sanctum of Domination on September Of course, the recent lawsuits and controversies surrounding Activision-Blizzard have likely diminished some of the goodwill players felt after Shadowlands ' release, but looking at the game solely as an MMO, WoW still holds up incredibly well.
In the meantime, fans are eagerly awaiting Patch 9. For these reasons, World of Warcraft is still very much worth playing in He joined the team in and has been reporting on games pretty well every day since - except on weekends, where he's typically playing them instead. By Cody Gravelle Updated Oct 06, Plus leveling was a lot worse. Vastly more than wanted to play original-Classic and were actively not interested in TBC.
Just play TBCC. Just enjoy it. I love it so I binged on it. Should I play TBC? Mokorend, you have my permission to play TBC. Always take chances in life. You never know where it could lead too. Simple concept… want to play? These dumb questions…. I do enjoy Shadowlands as well. Not because what happened in their offices, that is a disgusting thing but has nothing to do with the game itself. Hey, I recognise that guild name! Nice to see a fellow Hordie from Emerald Dream-Terenas!
But if everyone cancels their subs, then the innocent people at Blizzard who have already suffered enough will be punished too. I enjoy it enough to keep playing, but more and more I find myself with nothing I want to do in game. Playing with friends and guildies is what keeps me here more than anything else. If people drop out or if we achieve our goals e. I left the game so i can spend more time on forums. Like - shards. They implement shards and domination gear again new system BfA all over again - which is op - leave it for world-first race and a week after - then they nerf it or will nerf it.
Why nerfing? So the guilds that already struggle with progression struggle even more? Makes no sense. I am deemed a casual player and have gone from playing on various alts to just playing on my main in the last couple of days so freeing my time on IRL things.
I will now also take a look at other games which I would never have done before. Playing since BC, love the Woltk exp playing religiously, after that unsub on Cata exp. I have try again on Panda for a few months and quitting again. Returning for shadowlands exp because of all promises, quitting the expansion after 3 months. Its the one and only purpose it serves. The entire game revolves around logging in on wednesday and preparing to get the most out of wednesday.
Dungeons only revolving around one Boss or a specific trash mechanic, Time-Gated Power gain that are way too strong to lock behind timegating that make me question why I even play a patch release, repetetive upgrade like conduits or the same gear dropping over and over again that needs to be refarmed every patch… the list can go on and on. Because of this I will most likely abandon WoW as other games and genres simply choose to cater to an audience that cares about competetive endgame and these games are doing way better than WoW does.
Blizzard seems to hate people that are this way.
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